USA-Remote (WA-Seattle Area)
Unity is expanding its platform support to new classes of devices as well as ecosystems based on other 3D engines. To that end, we're establishing a new team, Platform Iteration, within the Platform organization. This team will evolve the architecture of simulation and play mode in the editor, and build innovative features using Unity's groundbreaking communication protocol, PolySpatial.
We're seeking engineers with an interest in game engine architecture and 3D technologies. Our primary development languages are C# and C++.
As a Software Engineer on this team, you'll help to deliver key features as you grow to understand their underlying architecture. You'll collaborate with other team members, and occasionally with engineering teams across Unity. If you're eager to integrate diverse technical domains and influence the future of spatial computing, this is a great opportunity for you!
Writing fast and maintainable code in C#
Implementing PolySpatial support for Unity engine features
Helping to bring up new platforms and integrate with virtual ecosystems
Collaborating with team members and other engineering teams across Unity
Experience using C#
Familiarity with C++ and a willingness to learn
Knowledge of at least one of the following areas-graphics, netcode, authoring tools, animation, physics, script interpreters, or compilers
International relocation support is not available for this position
Work visa/immigration sponsorship is not available for this position