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Software Engineer - Remote Eligible

Develop and optimize real-time vegetation rendering tools and workflows for artists
Remote
Entry Level
$92,400 – 138,600 USD / year
15 hours agoBe an early applicant
USA Jobs

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Software Engineer

The opportunity

At SpeedTree (a division of Unity Technologies), we help studios bring natural worlds to life. We build industry-leading tools and runtimes for modeling, animating, and rendering vegetation across games, film, and real-time experiences. Our technology powers artist-friendly creation, real-time performance, and seamless pipeline integration-from DCCs to game engines-so teams can ship beautiful, scalable worlds faster. At our core, we're passionate about visuals, performance, and giving creators the tools they need to make nature believable.

We are looking for a Software Engineer who shares our passion for games and visual effects. As a key member of the team, your role will include designing and implementing advanced vegetation modeling tools that empower artists and technical users, building and optimizing real-time graphics features for believable, performant foliage across platforms, and providing end-to-end support for games and VFX pipelines.

What you'll be doing

Implement well-scoped features and bug fixes in the modeling, GUI, rendering, and export systems under mentorship.

Build and refine UI widgets and tooling to support modeling, materials, LODs, wind, and export workflows.

Contribute to in-app rendering features: write shaders, tweak materials, and help profile/optimize simple cases.

Write clean, documented C++ code; add unit/functional tests and sample content.

Assist with cross-platform builds, CI jobs, and release validation.

Triage user-reported issues, reproduce bugs, and craft minimal repro cases.

Collaborate with artists, TDs, and senior engineers to gather requirements and iterate on features.

Participate in code reviews, learn best practices, and contribute to team documentation.

What we're looking for

Solid C++ fundamentals (OOP, STL, debugging)

Basic OpenGL experience and shader exposure (GLSL)

Understanding of 3D math (vectors, matrices, transforms, normals/UVs)

Interest or exposure to 3D modeling workflows (DCC tools, topology basics)

Familiarity with real-time rendering concepts (materials, lighting, textures)

Strong problem-solving, willingness to learn, and team communication

You might also have

Coursework or projects in GPU programming, performance, or procedural generation

Experience with Unity/Unreal/Godot

Experience with format pipelines (FBX, USD, etc.)

GUI/tooling experience or coursework (Qt/ImGui or similar)

Additional information

Relocation support is not available for this position

Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

Gross pay salary

$92,400-$138,600 USD

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Software Engineer - Remote Eligible
Remote
$92,400 – 138,600 USD / year
Engineering
About USA Jobs
Provides a centralized online platform for searching and applying to employment opportunities across the United States.