The New York Times is looking for an iOS Engineer to join the Games Player Experience (PlayerXP) team. The PlayerXP squads focus on connecting users to the value of registration and subscription, building value through advertising for non-subscribers, and helping users discover the best experience in the Games app every week. Come help us create features that delight our customers!
You are passionate about iOS, enjoy creatively solving technical challenges, and are curious about technology inside and outside the iOS platform. You'll report to the Games PlayerXP Engineering Manager and be on a team with native mobile, frontend, and full-stack engineers. You will also work with cross-functional partners in QA, product management, project management, data analytics, and design.
NYT Games is a collaborative team that values inclusion, diversity, and personal growth. We combine product development with a world-class suite of puzzles including beloved titles such as the NYT Crossword, Spelling Bee, Connections, and Wordle. Join us as we embark upon new feature development, future vision, and deliver delightful experiences to millions daily.
This is a hybrid role based in NYC, typically in-office two days a week. This role may require limited on-call hours. An on-call schedule will be determined when you join, taking into account team size and other variables.
We ship code to the App Store weekly and optimize for speed of delivery without compromising on quality. We use a mix of Swift and Objective-C in our native apps, and generally build APIs in Go, web applications in Node.js, and web front-ends in React with accessible, semantic HTML and SCSS.
Software Engineers contribute to their team's goals by owning the development and creation of features from technical design through completion while looking for ways to improve themselves as an engineer. We support Engineers in this role by providing:
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