 
                                                
                                            A unique opportunity to help shape the future of GPU programming models, leading a Redmond based team of ~10 software developers building the next iteration of Direct3D 12. This is the team that brought the world DirectX Raytracing, DirectX 12 Ultimate, Work Graphs, and Advanced Shader Delivery.
In close partnership with the HLSL shader language and PIX debugger/profiler teams, this work is foundational across Windows, Xbox, the game industry, machine learning, and multiple hardware companies.