Software Engineer, Systems
Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.
Software Engineer, Systems Responsibilities
- Design, code, review, and test graphics rendering engine related software features across all layers of the platform stack, including AR(Augmented Reality) runtimes, graphics libraries, compilers, and OS capabilities.
- Develop cutting-edge AR solutions customized for and optimized for proprietary hardware, compatible with open-source standards such as GLTF, and based on the research and exploration of industry and academic advancements.
- Receiving little instruction on day-to-day work, code using primarily C/C++/Java/PHP and Hack.
- Interface with other teams to incorporate their innovations and vice versa.
- Analyze and improve efficiency, scalability, and stability of various system resources on proprietary hardware.
- Complete medium to large features (each with many tasks) independently without guidance.
- Identify and drive changes as needed for assigned codebase, product area and/or systems.
- Ensure security of the AR system and protect our user's privacy.
- International Travel Required 5%.
- Telecommuting is permitted from anywhere in the US.
Minimum Qualifications
- Master's degree (or foreign equivalent) in Computer Science, Computer Software, Computer Engineering, Applied Sciences, Mathematics, Physics or related field.
- Requires completion of one graduate-level course, one research project, or one internship involving the following:
- 1. Systems-level programming in C and C++ and optimizing C++ programs for maximum performance and power efficiency.
- 2. Working with open-source or 3rd party standards, especially in the field of 3D models, Graphics APIs and GPU programming.
- 3. Developing high-performance rendering solutions with a modern graphics API including Metal and Vulkan.
- 4. Writing high-performance GPU programs with a GPU programming language (shading language).
- 5. Experience owning a particular component, feature or system with a focus on building highly-scalable performant solutions.
- 6. Software development tools: Code editors (VIM or Emacs or VS Code), and revision control systems (Subversion, GIT, Perforce, or Mercury).
- 7. Applying algorithms and core computer science concepts to real world systems as evidenced by recognizing and matching patterns from different areas of computer science in production systems.
$205,977/year to $240,240/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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