Apple's GGML (Graphics, Games, Machine Learning) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple's hardware.
The Apple Framebuffer Driver team develops the display software driver for Apple's hardware technologies on all Mac products. We are looking for an engineer who is driven, curious, collaborative and passionate about being on the cutting edge of new display technology. The successful candidate will be a problem solver with a passion for excellence, quality, and attention to detail.