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Core Audio Systems Engineer

Develop automated debugging tools to improve audio bug diagnosis and resolution
Cupertino, California, United States
Senior
yesterday
Apple

Apple

A multinational technology company known for its consumer electronics, software, and online services, including the iPhone, iPad, and Mac computers.

Core Audio Systems Engineer

Imagine what you could do here! At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Audio and Media Technologies team provides the audio, video, and graphics foundation across all of Apple's innovative products, including iPhone, iPod, iPad, Apple TV, Apple Watch, iTunes, and macOS, as well as professional and consumer applications from Final Cut, Logic and iWork. We are at the center of audio for all of Apple's innovative products, including AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV and Apple Vision Pro. AMT's Core Audio team provides the audio foundation for various high profile features like Interactive Audio (Games / AR experience), Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms. As software engineer in Core Audio, you will work cross-functionally across several organizations to help us understand, reproduce and characterize incoming bugs, decide actionable steps, assign to appropriate engineers, and develop new triage methods and tools to solve challenging debug problems. You'll be working in a dynamic environment, facing exciting new challenges daily. Successful candidates will have strong and methodical debugging/problem-solving skills, deep curiosity, attention to detail, and strong communication for sharing their findings.

Responsibilities

Areas of responsibility: screen incoming bugs (understand, reproduce, characterize, and isolate) for our components. Help triage and prioritize trending issues by reducing them to actionable next steps for escalation to multi-functional team members. Develop tools/scripts which will assist in efficient triaging of bugs.

Minimum Qualifications

Strong problem solving and debugging skills along with a diligent mindset. Solid understanding of audio technologies, applications and real-time audio systems. Passion for authoring, reproduction or simply having quality audio experiences for any medium (music, movies, games, AR/VR, studio recording, live sound/performance, or communications). Skills to develop automation tools to help triage high volume of audio issues. Exemplary written communication skills, and considerate, yet confident personal communication skills. BS or MS in CS, EE, or related, — or equivalent experience with an emphasis on digital audio technologies.

Preferred Qualifications

Experience with iOS and macOS SDK and Core Audio development. Experience with real-time interactive audio engines. Experience with Critical Listening/Quality Assurance/Test Engineering on audio or communications systems. Experience in critical listening and description of sonic artifacts (especially for spatial audio rendering, audio codecs, or communications systems) a strong plus. Experience in Python or other scripting tools, with working knowledge of C, C++, and Objective-C a plus.

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Core Audio Systems Engineer
Cupertino, California, United States
Engineering
About Apple
A multinational technology company known for its consumer electronics, software, and online services, including the iPhone, iPad, and Mac computers.