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AR/VR Software Development Engineer

Develop real-time interactive AR/VR graphics APIs for enhanced user experience
Cupertino, California, United States
Senior
$199,534 – 272,100 USD / year
16 hours agoBe an early applicant
Apple

Apple

A multinational technology company known for its consumer electronics, software, and online services, including the iPhone, iPad, and Mac computers.

AR/VR Software Development Engineer

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Ensure the accurate and precise presentation of innovative computer graphics content on augmented reality (AR) and virtual reality (VR) devices. Use combinations of writing automated tests as well as subjective human tests to detect flaws and correct them. Develop interactive AR/VR computer graphics programs that run in real-time, designing and implementing the architecture and framework of the internal developer-facing API. Make software changes that balance comfort with aesthetics using heuristics that have been proposed, and validate those changes. Inspect and review computer program code written by others, designing test procedures to assess the quality of outputs from those computer graphics programs. These include test programs that assess individual pipeline stages used for rendering, as well as automation written in Python that drives the entire system end-to-end. Fast-prototype designed tests with follow-up iterations, by managing experiment equipment for testing and work closely with internal teams to meet the quality requirements of graphics content presentation throughout the release process. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $199,534 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.

Minimum Qualifications

  • PhD or foreign equivalent in Computer Science, Computer Engineering, Mechanical Engineering, Media Arts, Information Technology or related field. Alternatively, employer will accept a Master's degree or foreign equivalent in Computer Science, Computer Engineering, Mechanical Engineering, Media Arts, Information Technology or related field and 3 years of experience in the job offered or related position.
  • Experience and/or education includes:
  • Utilizing Python and shell scripting to create automated tests as well as ad-hoc tests that can be executed directly by someone.
  • Utilizing C, C++, Objective-C, and Swift to create test applications as well as modifications to the operating system to improve the alignment of virtual content to passthrough in a mixed-reality device.
  • Utilizing OpenCV and other computer vision libraries to automatically analyze camera frames and create quantitative metrics of quality, such as whether rendered content appeared in the correct location.
  • Utilizing Metal, OpenGL, or other low-level graphics programming language to create high-performance shaders that render virtual content in an AR, MR, or VR environment.
  • Utilizing performance measurement tools to assess latency, power, and performance, and improve those metrics over time.
  • Create three-dimensional computer graphics applications that use world sensing and augment the world in an Augmented Reality or Mixed Reality environment.
  • Create test applications to verify usability of augmented and mixed reality SDK (Software Development Kit)

Preferred Qualifications

  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

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AR/VR Software Development Engineer
Cupertino, California, United States
$199,534 – 272,100 USD / year
Engineering
About Apple
A multinational technology company known for its consumer electronics, software, and online services, including the iPhone, iPad, and Mac computers.